Designing Intelligent Aliens: The Essential Guide by Zerraspace, literature
Literature
Designing Intelligent Aliens: The Essential Guide
This guide is meant as an aide for the prospective science fiction writer, game designer or world-builder wishing to incorporate extraterrestrial elements, in order to improve quality and rationality of the created works. It is not so much a “How To”, which would broach multiple sciences and require a profound understanding of each of these, but a “Before You Go On”, things to consider, wrinkles that need ironing out rather than a methodology. Issues that I bring up here do not necessarily make a choice impossible – you must simply figure out a way around them.
Herein I will be dealing with sapient species, inte
Lunar ISRU and Orbital Propellant Depots by William-Black, journal
Lunar ISRU and Orbital Propellant Depots
Lunar propellant production requires landing a suitable rig near one of the lunar poles, drilling into (or recovery by other means, i.e. scooping, grading, ect.) water bound up in regolith, or existing as free deposits of ice in permanently shadowed craters.
On 18 November 2008, the Moon Impact probe was released from Chandrayaan-1 at a height of 100 kilometers. During its 25-minute descent, the impact probe's Chandra's Altitudinal Composition (CHACE) recorded evidence of water in 650 mass spectra gathered in the thin atmosphere above the Moon's surface.[7] In September 2009, India's ISRO Chandrayaan-1 detected water on the Moon[8][9] and hy
Tip One: Animal creating by G-R-Visini, literature
Literature
Tip One: Animal creating
Tip One: Animal creating
One of the first things I notice when I look at people’s worlds is that there is often little explanation to why animals are the way they are. One thing we learn when studying animals is that Form always serves Function. This means that whatever strange features you may attribute to your animal MUST have a function towards its survival.
Survival for animals is fundamental, and the reason every live thing on our planet aims to survive is so that they can pass their genes on and continue their line. It is a subconscious instinct that every organism lives by. Therefore three important fundamentals shape an animal&
Tutorial: Custom Raised-Relief Globe by Malicious-Monkey, journal
Tutorial: Custom Raised-Relief Globe
If you are a worldbuilder or mapmaker working at a global scale, it can be helpful to have an actual globe to guide you. If your world is an alternate Earth, then you are in luck. You can go to Amazon or troll the thrift stores and garage sales for a cheap globe of the Earth. All done.
For the rest of us, the globe we need cannot be found in any thrift store. So we make our own.
The above is an 8 inch desktop decorative globe I bought at a furniture store. Globes run for about $15-$30 at stores, or cheaper if you can find them used. What you want is a sturdily built globe with no raised relief.
Accuracy is not important. Any out-of-date bo
A Guide To Creating Religion by Timberfleet, journal
A Guide To Creating Religion
Introduction
I've recently met a wonderful worldbuilder and redditor over on /r/worldbuilding, known simply as FaerFoxx. He's produced (and continues to produce) extremely high quality guides on several worldbuilding topics, including exospheric life, taxonomic hierarchies, blood chemistry, and our subject today, religion.
Religion has always been one of my favorite subjects to write about, since there's so much potential for depth in beliefs, that can branch off and touch on all subjects and regions of a constructed universe. FaerFoxx describes the ins and outs of religion and its nature, usage, and most of all, its importance.
FaerFoxx's
Creating Culture - The Fundamentals by Timberfleet, journal
Creating Culture - The Fundamentals
Hey guys! So, given the popularity of the Guide to Creating Religion, as well as some personal requests from a few folks, I figured I'd get a little series going about culture in worldbuilding. I've wrestled with the idea of where exactly to start, specifically because culture is just such a vast subject, so I figured we'd get going with a less specific and more well-rounded subject: the Fundamentals of a Culture. Now, obviously, a lot goes into a culture evolving throughout time, but these are just some of the things I've found helpful to getting started.
Defining Culture
Shaman by
Odobenus (https://www.deviantart.com/odobenus)
Culture is the lifeblood of a society, wh